Saturday, December 26, 2009

AGE OF EMPIRE II nd


Age of Empires II: The Age of Kings 
 For the Nintendo DS version, see Age of Empires: The Age of Kings.Age of Empires II: The Age of Kings

Developer(s) Ensemble Studios
Publisher(s) Microsoft (Win, Mac)
Konami (PS2)
Designer(s) Bruce Shelley
Series Age of Empires
Engine Genie
Version 2.0a / 2.0b
Platform(s) Microsoft Windows, Mac OS, PlayStation 2
Release date(s) September 30, 1999
Genre(s) Real-time strategy
Mode(s) Single player
Multiplayer
Rating(s) ELSPA: 3+
ESRB: T (Teen)
Media CD-ROM
System requirements 166 MHz Processor
32 MB RAM
200 MB Hard drive space
Input methods Keyboard, mouse


Age of Empires II: The Age of Kings (often shortened to The Age of Kings, "AoE II", or AoK) is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. The Dreamcast port, by Konami, was canceled.

The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. They are the Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens (Arabs), Turks and the Vikings. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies. There are five historically-based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.

Reception of The Age of Kings was overwhelmingly positive, and the game scored highly on review aggregators. The significant number of new features was praised, as were the gameplay improvements. Some reviewers were critical of the presentation of units—they were seen as bland and uninteresting—while others considered The Age of Kings to be overly similar to its predecessor, Age of Empires. Three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and has had a significant impact on future games in its genre.

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